﻿package 
{
	import flash.display.Sprite;
	import flash.geom.Vector3D;

	public class Main extends Sprite
	{

		private static const BG_WIDTH = 250;
		private static const BG_HEIGHT = 250;
		
		private var interactiveArea:SpriteBoard;

		// storing the vertices locally here

		//=========================================================================================


		public function Main()
		{
			interactiveArea = new SpriteBoard(BG_WIDTH, BG_HEIGHT);
			this.addChild(interactiveArea);
		}


	}

}